Subject   Communications and Media

Topic     Sociology: “Midterm Assignment

Type      Coursework

Level     High School

Style      APA

Sources                1

Language             English(U.S.)

Description         Midterm Assignment:

MEDIA ANALYSIS

You are to investigate and compare coverage of one issue from both mainstream and alternative sources. Since youll be comparing reporting across sources, it is probably easiest to address an issue that is currently hot such as the war on terrorism, the conflict in the Middle East, corporate corruption scandals, same-sex marriage, the wars In Aleppo and other hotspots, affordable health care, women’s reproductive health rights, legalization of marijuana, or immigration issues.

  1. Read at least one mainstream print article from a newspaper or magazine. You may use online sources such as the Los Angeles Times, New York Times, newsweek.com, time.com, and so on. Attach a copy of the article(s) to your paper.

Please use online or print sources. Why? When watching television news, the images and language go by quickly. Thus, its difficult to fully reflect on what you are viewing.

  1. Next, investigate the same topic in at least two alternative print sources, ideally one on each side of the political spectrum. For example, you might choose articles from Mother Jones, The Nation, National Review, the American Conservative, BITCH magazine, or Z Magazine (in print or online). Please copy these articles and attach them to your paper. An Internet search can provide you with access to alternative news beyond those listed above.

Questions to Answer for Your Analysis

What are the key themes in the coverage? What are the differing arguments that you have heard? What are the recurring patterns in media coverage of this subject? How have the producers/writers/editors shaped the message(s) through words, images, or other means? What is omitted from their message(s)? In your view, do the messages accurately represent the totality of subject? Why or why not? In what ways does format matter and why? Does anything else strike you about the coverage that you read?

Once you have addressed these questions, link your analysis with your readings, class lectures, and discussion. Would you agree that the role mainstream media play in manufacturing consent is as this term is used by Herman and Chomsky (1988)? How are the ideas offered by Altheide (2002) useful? Be specific here and offer examples whenever possible.

Note: the name of the class is : Social Legislation & Social Policy. Thanks so much for your time.

Spacing Double

Pages    2

The diagnosis given is that of Cirrhosis. I am attaching the grading rubric with the scenario.
James Alverez is a 52 y.o., recently divorced, Hispanic male; new patient who arrives at the community health clinic for an appointment with a primary care NP. His chief complaint of abdominal pain and vomiting, fatigue, and weight loss. He notes that although he has experienced overall weight loss, his stomach “looks huge.” As his history is taken, he notes no alcohol use. In speaking with him, the NP notices a yellow tinge to the whites of his eyes. During examination, the NP notes organomegaly in the right upper quadrant.
In a document not to exceed four double-spaced pages:
1 What would be your priority diagnosis for James?
2 Identify the organ and describe the pathophysiological processes, which may have caused the organomegaly. Within your description, place in bold font the key pathophysiological concepts (terms).
3 Develop a comprehensive and holistic plan of care for this patient based on James’ diagnosis.. Include recommendations for follow-up with the NP. Incorporate a population-based component to James’ plan of care.
Include citations from the text or the external literature. Please use the Assignment 3 rubric below to help you complete this assignment.
Assignment 3 Grading Rubric
Competency 20 Points 12 Points 6 Points 0 Points Points Earned
Nursing Application and Analysis of Content with Connection to Expert Nurse Level Knowledge Base Establishes very high level of nursing knowledge application and analysis to assignment that equates to the expert practice nurse knowledge base. Briefly describes application to nursing knowledge or that knowledge is not of an expert nurse but more than a novice nurse base knowledge. Level of nursing knowledge is of a novice nurse with little application or support to expert nurse practice. Does not include established nursing knowledge base and/or does not apply this to current clinical practice. /20
Teaching Considerations Evidence of intentional inclusion of patient and family teaching considerations which is sensitive to diversity, demographics and education level as necessary for the assignment. These are well supported in the literature and demonstrate clear positive impact on compliance with excellent patient outcomes. Moderate attempt to demonstrate patient and family inclusion in teaching approaches. Some consideration given to sensitive factors which would positively impact patient receptivity and implementation for impact on patient outcomes. Little demonstration of awareness and inclusion of patient and family sensitive teaching considerations. Impact on outcomes is not clearly addressed but can be inferred. No attempt to demonstrate sensitive approach to patient and family teaching considerations. Impact on outcomes is not addressed. /20
Critical thinking Pathophysiology content and integration with current best practice standards (supported by the scholarly literature) are used to construct critical examination and application of concepts and content. Connection between pathophysiology knowledge and current best practices is stated but now well supported with scholarly sources and/or weakly used to construct examination and application of concepts and constructs. Integration of pathophysiology and current best practice standards are anecdotal and not supported by the literature or are outdated based on current best practice standards. Little attempt to apply knowledge in examination and application to concepts and constructs. No attempt to integrate pathophysiology and current best practice standards in examination and application to constructs and concepts with no support from relevant, scholarly literature. /20
Scholarly, evidence based, current standards of practice, Sources: 3-5+ Current, relevant and authoritative scholarly sources are used to support content. Demonstrates current, evidence-based standards of practice. Minimum of 3-5+ sources. Moderate inclusion of current, relevant and authoritative scholarly sources are used to support content. Demonstrates occasional current, evidence-based standards of practice. Little attempt to include current, relevant and authoritative scholarly sources are used to support content. Or, information is purely anecdotal or not current, evidence-based practice knowledge. No attempt to use current, relevant and authoritative scholarly sources to support content. Does not demonstrate current, evidence-based standards of practice. /20
Competency 5-4 Points 2-3 Points 1 Point 0 Point Points Earned
Organization Organization excellent, ideas clear and arranged logically, transitions smooth, no flaws in logic. Organization good; ideas usually clear and arranged in acceptable sequence; transitions usually smooth, good support Organization minimally effective; problems in approach, sequence, support and transitions Organization does not meet requirements /5
Grammar Grammar, punctuation, mechanics, and usage correct and idiomatic, consistent with Standard American English Grammar, punctuation, mechanics, and usage good mostly consistent with Standard American English; errors do not interfere with meaning or understanding Grammar, punctuation, mechanics and usage distracting and often interfere with meaning or understanding Grammar, punctuation, mechanics, and usage interfere with understanding /5
APA Format Demonstrates competent use of mechanics and APA Minimal APA errors Many APA errors Complete lack of understanding /5
References

Please use four references

analyze how the department is organized and determine, what are various functions of the police department’s, units/divisions?Also from the organizational chart you receive, you will suggest what changes you would make to the organizational chart if you were the Chief of Police of that agency and why you would make those changes.

You then might continue your paper by writing about the demographics in the city of Baltimore.Is it an urban city or a suburban town? Where is it located in this country? Maybe talk a little about their history. Also talk about the current crime situation in Baltimore. What are the major issues in Baltimore?Also, these facts can be used later in your paper to assess what changes you might want to make to, “your police department”. For example, more traffic officers because of the traffic related incidents. Maybe there’s a corruption problem in your P.D. so you move officers over to the professional standards division (or internal affairs). etc, etc. Is the B.P.D. properly staffed? Do you need to hire more officers to combat crime issues?How would you go about this process? You are the chief you decide what’s most important and while doing so justify your moves

Also in your research paper, you should break down Baltimore’s Police Departments’ Organization Chart,making reference to some of the ways the Police Department’s job responsibilities are grouped and disseminated. How many police officers work for the P.D.? How many civilians are also employed? What are some of the subsystems? Is the B.P.D. mainly concerned with crime control, order maintenance or a social services type of policing? What is the mission,objectives and goals of the B.P.D.? Do they even have any of these? You might suggest one. Make sure you reference the things you mentioned in your paper.

Case Study Outline

Below, I’ve sketched out an outline for you to follow in writing your case study, which is our final project for the class. I hope this helps!
When writing, as is common in APA style, you should include the section numbered section headings, like they are written here.

1 Introduction

In this section, you should condense and boil down your proposal. What themes from your LAB or interview did you explore in your research, and what questions did you have?
You should also include a preview of the research that answers the questions that you outline above.
This work can be done in the span of 1 or 2 shorter paragraphs.

2 Preliminary data

In this section you will briefly discuss how the data from your LAB or interview suggests the themes that you outline from your introduction.
If you’re using info from your interview, this is a chance to use some of the thick description that you wrote.
If you’re using info from your LAB this is a chance to use some of the descriptions of the concrete episodes that you wrote.
The goal of this section is to give your reader a general overview of the data you will be working with.
This work can be done in the span of 1 or 2 shorter paragraphs.

3 research

In this part of the project you will begin using ICET to discuss the research that you’ve found in the library/through the library website.
We can think of the “T” in ICET in a few other ways:
I: introduce
C: Cite, paraphrase (APA).
E: explain
T: Thesis or theme or transition.
In this new, so to speak, “T” you can relate your source-based paragraph back to the themes you discussed in your introduction or you can use the “T” to transition to the discussion of your next source.
By the end of this section, you should have presented your reader with a clear picture of the ideas that you discovered in the research process. You need to do this in order apply these ideas in your analysis/synthesis section.

4 Analysis/synthesis

In this section you will use both your primary data from your LAB or interview and the ideas from your research.
You will format this by using a “double” source-based paragraph, or the “club” quotation sandwich.
I: Introduce
C: Cite, paraphrase source # 1(APA).
E: explain.
T: transition
C: Cite, paraphrase source # 2 (APA).
E: explain.
T: Thesis.

5 Conclusion

In this section, you will describe the new ways in which you can view the data you collected in your LAB or interview.
You will answer the questions:
What did you learn from applying the ideas from your research to your data in your analysis/synthesis section?
What new questions came up for you in the process of writing this that would require further research?

The intended participants are Female students at university in Saudi Arabia
You have to include the following :
Title and abstract: In case of predefined PhD projects, a title is usually provided by the university. In other cases, an applicant is expected to provide a preliminary title which will be further elaborated in the process of thesis writing. An abstract should usually be no longer than a page, and provide a brief summary of what you are going to cover in your research proposal.
Literature review: The literature review demonstrates the applicant’s knowledge of the main research achievements in the area of study. You should pay attention to providing some of the key references in your area of research which requires doing extensive research on your part.
Research Questions :
3
Research problem, aim and objectives: As a result of your literature review, you should identify the main gap in your research area on which you are going to focus in your PhD project. Once the research problem is identified, you will be able to pose the main aim and objectives of your project.
You should dedicate some space to Research methodology, or, in other words, explaining how you are going to go about doing your research. This section also demonstrates your knowledge of the existing research methodologies in your area of study.

The Exit Strategy, Valuation, and Doing The Deal

During this week we will discuss the importance of harvesting by crafting an exit strategy. Entrepreneurs pour their hearts and souls into their ventures and sacrifice much along the way. Harvesting is seeking to create an exit strategy in order to convert the hard work and commitment into some financial benefit. A range of possible harvest strategies exist.

Some strategies might involve a partial sale of ownership to an investor with the specific intention to attract capital to expand business capacity, while other exit strategies involve the owners transferring full ownership to the investor and walking away. Regardless of the quantum of investment by the investor and the equity share acquired, the investment event will require a valuation of the business. We consider two valuation methods appropriate to early stage/emerging ventures.

The week concludes by reviewing aspects of doing the deal with the investor, including the- deal structure and Term Sheet issues.

WEEKLY OBJECTIVES

At the conclusion of this week, you should:
•Understand the need and importance of creating an exit strategy
•Apply a basic valuation to an emerging business using discounted cash flow (DCF) and present value (PV).
•Understand the process of negotiating a deal, the deal structure, and key Term Sheet issues.

Task;

Consider the following scenario:
You are a team member of an entrepreneurial team of 5 in a venture which is in the high-growth stage. Two of the team members have decided that their priorities have changed, and they need to spend more time with their families and want to exit the venture. The team agrees that this is an appropriate time to consider possible harvesting strategies.

Q. What are the key issues the team needs to address in order to maintain the value of the venture in preparation for their exit? Advise on available options.

Renaissance

Following the oppression of the “Dark Ages,” people of the Renaissance saw the rise of secularism, humanism and hedonism. How do Renaissance madrigals illustrate this shift in philosophy? Please discuss polyphony, typical topics found in madrigal texts, and the use of vernacular language.

Music Appreciation

One of the main goals of this course is to deepen your understanding of music and its relationship to society. No doubt, you came into this class with preconceived ideas about music. Identify at least three (3) views that you held before taking this class that changed over the course of the semester. In detail, discuss the process through which you changed your mind. Write at least one (1) paragraph on each of the views. In your discussion, describe the class activity or activities (reading, group projects, concert reports, online activities, lectures, discussions) that lead you to alter your views of music. In addition, write a paragraph describing how this class could have been more effective in answering your questions about music.

Extra Credit: Mozart and the Enlightenment

Before the Enlightenment, most composers were supported by the patronage system. That is, they were employed either by the church or the aristocracy. During his later years in Vienna, Mozart became one of the first freelance composers. What aspects of his social surroundings allowed for his entrepreneurship and how were these aspects different from the conditions of past eras? In your discussion, you should include Enlightenment philosophy, the rise of the middle class, and the emergence of public concerts.
Please answer the following three questions in order each question should be answered with 2-3 paragraphs.

Case study: Assignment Question Part 1
Freakomon develops an unconventional game console
Ryotaro Kurosawa, president of The Freakomon Company (Freakomon), strode from the conference room with a smile on his face. It was late 2004, and he was tremendously excited with what his engineers had just demonstrated — a video game controller that was not a variation of the joystick, but rather a stubby rod that a gamer could manipulate with one hand. Not only did it enable the creation of games that mimicked real-world movements like throwing, hitting, or aiming, Kurosawa believed it could help open up video games to a vastly different audience than the boys and young men who traditionally bought video game consoles.
Expanding the gaming industry’s customer base was key to Kurosawa’s vision of a next-generation console codenamed “Rashomon.” Despite the fast growth of the industry (at a Compound Annual Growth Rate of about 15%), the customer base of the gaming industry has narrowed around young, die-hard fans, mostly teens and young men who generally like fighting, sports and online play. Products had coalesced around sophisticated user interfaces and functionality based on higher hardware performance and functionality based realistic graphics. But in Rashomon, the idea was to bring tens of millions of new customers into the gaming realm, people who had never played video games before or saw them as mere toys. Kurosawa believed that a new take on gaming might even attract mothers — an influential household constituency, thanks to their influence over household spending — through a combination of hardware design, game-play, and price. What better way to attract them than through a controller that had a form factor similar to a TV remote control?
But Kurosawa’s enthusiasm for the controller prototype was tempered by a number of real-world considerations. First, no other company had ever released such a controller. How would the marketplace react to such a vastly different model? Second, some of his employees were becoming very sensitive to the reaction of the gaming industry and the existing gaming population to a non-traditional product aimed at a non-traditional audience. Freakomon had a long history of video game success, epitomized by the popular Peppa-pigs franchise invented by Freakomon’s game design guru Toshiyuki Tonomura in the 1980s. However, the company’s last console, the PlaySphere, was unable to get sufficient traction after it was launched in 2001. In 2002, sales forecasts for the PlaySphere had been off by 44% and the company had been forced to cut revenue targets by ¥100 billion. Gamers much preferred Sony’s PlayStation 2 console and Microsoft’s Xbox console, which were characterized by flashy graphics and hard-core fighting and sports titles. Kurosawa needed a home run to put Freakomon back on its feet. Could Rashomon’s radical hardware design help turn the company’s fortunes around?
Competitive trends in the early 2000s
By the early part of the 2000s, video games were firmly entrenched in youth culture. A report published by the Pew Internet and American Life Project noted that in 2002, 60% of U.S. residents aged six and older played video games and more than 221 million games were sold.1 Clearly, games were a big business. To enter the industry of console games, companies needed huge initial financial investments. Another challenge was to mobilize and sustain a community of third-party game developers, who would develop games for the platform. Other forms of interactive multimedia used for entertainment that could attract gamers were the arcade games that were in constant decline, and online and mobile games that were becoming very popular.
Freakomon had fared well, outliving all of its early console competitors. But, Sony and Microsoft, two relative newcomers, threatened Freakomon’s future in console gaming. The console gaming industry was now dominated by Sony and Microsoft who led the trend of targeting die-hard young fans with high capital investments, large distribution networks, larger existing user bases and strong relationships with hardware suppliers. Sony dominated with its PlayStation 2 (which could play DVDs as well as game titles). Launched in 2000, it was designed to be backwards compatible with all games from the original PlayStation console. This meant it launched with a massive base of players, which expanded to million within three years as new titles were built for the PlayStation 2’s superior graphics. Sony was also battling Freakomon in mobile gaming.
Meanwhile, Microsoft was attempting its own aggressive push into gaming. In the 1980s and 1990s, Microsoft’s gaming efforts centred on support for PC game publishers and its own Flight Simulator franchise. That changed with the launch of the original Xbox in 2001. The Xbox went head-to-head with Sony’s PlayStation. Both consoles competed for hard-core gamers on hardware performance and graphics — popular titles like Madden and Half-Life 2 tried to immerse players in realistic 3D environments, and depended on heavy-duty processing power and a constant stream of new titles to keep players hooked. In-game scenarios were getting longer and more sophisticated and, like their PC counterparts, they let players perform a wide range of functions using various combinations of input buttons on the controller. The games were clearly aimed at a hard-core audience of regular players.
Although Microsoft had never disclosed how much it spent developing the Xbox, analysts estimated it lost £1.5 billion to establish the console in the market. In terms of the two consoles’ installed bases, Sony had a market share of 66% while Microsoft had just 22%. Squeezed in-between these two aggressive competitors, Freakomon had to think through how to fight back. In 2001, Freakomon released the PlaySphere console. Inside, it featured an IBM-designed “Gekko” processor and ATI “Flipper” GPU, and had an optical disc drive. Freakomon maintained long term contracts with chip vendors and other suppliers, and major components were outsourced to fit the design requirements of console manufacturers. Developing a product with a simpler user interface and more accessible functionality, it could use cheaper processors. While adequate for basic 3D games, the hardware failed to measure up to the PlayStation 2 or the Xbox. Freakomon dismissed the criticism, saying that the simple design and emphasis on fun-to-play software like Android Rhyme and Dungeon of Delphi was an asset, and would help attract new gamers who were turned off by long, complex console games.
The video game industry was a business based on positive externalities and feedback loops. The more consoles that were sold, the more independent gaming studios were incentivised to develop new titles. This in turn increased console sales. Console makers could also sell their own titles, a tactic that had worked very well for Freakomon and its Peppa-pigs franchises. As the video game market was growing, hardware was typically sold at a loss right after launch in order to build a customer base. Once the customer base was established, software could be sold at a higher price and/or volume to make a profit. Average console costs dropped over time, as manufacturing scaled up, component costs declined, and the learning curve kicked in. Sony lost an estimated £75 – £120 per PlayStation 2 when it was first launched, but reportedly made up for the loss with profits generated by selling game titles and accessories. Microsoft also sold consoles at a loss, in order to establish a presence in the new industry.
But the positive feedback loops required to make a successful console were hard to maintain. First, a constant stream of new game titles was required to preserve the value of the console hardware, and convince gamers not to switch. If a platform failed to preserve a steady stream of new titles, negative feedback loops would kick in as gamers and developers abandoned the platform. Second, game development had become far more complicated in terms of game-play scenarios and technology requirements. In 1996, a typical PlayStation game cost £750K to develop and sold for £40. By 2003, PlayStation 2 and Xbox games still cost £40, but development costs had risen to between £4 million and £5 million per game. The high costs meant console companies, major game publishers and independent studios had to rely on a high degree of collaboration. These requirements dissuaded smaller studios from producing lots of titles, which created an additional drag on the network externalities that powered successful platforms. Third, independent game studios did not want the console market dominated by only Sony and Microsoft, as it reduced their bargaining power in profit sharing negotiations. This dynamic was actually a boon to Freakomon — many third-party publishers wanted to help Freakomon with its next console effort, which served as an additional positive network effect for Freakomon.
Periodic Market Cycle
The video game industry had a five-year hardware cycle. Once a new game console was released, new game titles would be launched on their own cycles over the five-year period. Many were one-off titles that were nominally successful or, in some cases, lost money. Others were popular and generated sequels every two or three years. Some, such as popular sports titles, had new releases or expansion packs every year. Since there were a limited number of developers or game publishers, early mover advantage existed for console manufacturers. And once software developers devoted resources to building game titles for one hardware platform, it was difficult for them to switch to another platform owing to different staffing or technical requirements. Furthermore, once gamers invested in one console, they were less likely to switch consoles owing to the additional cost. These factors made it difficult for new hardware manufacturers to enter the market. By the end of 2004, the competition was starting to approach the end of their respective five-year cycles. Sony and Microsoft would be launching replacements for the PlayStation 2 and Xbox in time for the 2005 holiday shopping season. Following this same five-year hardware cycle, Freakomon would have a new console hitting the market in 2006.
Kurosawa’s leadership
Kurosawa, an experienced game developer and former president of WickedGames, became president of Freakomon in 2002. After becoming CEO, Kurosawa pushed for several changes in Freakomon’s organizational culture. First, he asked Freakomon executives to think about what made initiatives succeed or fail. In his mind, the process was more important than the result. He pressed executives and employees over why certain business results had occurred. Even if sales were great, executives couldn’t sit back and bask in their success — Kurosawa would demand to know the factors that had led to the positive outcome. This emphasis on understanding led to improved communication across departments. The company’s strategy became better understood among the 1,300 rank-and-file employees, which resulted in more autonomy across the organization.
Coming from outside of Freakomon, Kurosawa made it a rule to talk with staff and persuade them of his vision for the company. This practice created a culture of discussion in an organization that had previously been managed in a top-down way. This culture of discussion reinforced coordination among the company’s software and hardware divisions. This culture proved beneficial as the Rashomon project got underway.
Rashomon
Kurosawa relished rolling up his sleeves for the Rashomon and diving into the problems with his top engineers. “We brainstormed with each other from square one,” Kurosawa recalled. “We were all running into the same walls, and we made the critical decisions together. I talked with a lot of people, such as Furuyama-san and Tonomura-san, along the way at each juncture.” As planning began on Freakomon’s next-generation gaming console, the team began to think about the core concepts that would underlie the project. Furuyama described the typical development process for a new console: As soon as we complete one system, we start thinking about the next one. Needless to say we don’t design new components or technologies from scratch. Rather, we have to base our designs on existing technologies. By 2003, the team had identified several basic concepts for the console:
? Rashomon was not just a toy for children. The console had to be familiar enough to be played by all family members, right in the living room.
? It had to be designed in a way that it would be acceptable to mothers, as they have control over the living room in most households. This meant a small, polished design.
? The console should be inexpensive compared to rival products such as Sony PlayStation and Microsoft’s Xbox. Ideally, the price should be less than 10,000 yen (about £75).
? The software should be easy enough to play so that every family member can play, even for a short time.
? The console would need to stay on for 24 hours, consume little electricity, and make little sound.

There were other requirements, as well. Besides appealing to mothers, Freakomon had to entice partners, particularly developers. Further, Rashomon had to be backwards compatible with older PlaySphere games. This would help the Rashomon launch with a back catalog, and would also appeal to loyal Freakomon’s customers who had invested in PlaySphere games. But within the team, there were debates about what the controller should look like. Console gaming had been based on a two-handed experience since the first joysticks were developed in the 1970s.
Kurosawa eagerly entered the conference room and looked at the new rod-shaped device on the table. He had tried pointer-based prototypes before, but this single-handed design appealed to him: “From the moment I picked it up, it just felt right. I had handled other pointer devices before, but they are not normally responsive and leave you feeling more frustrated than relaxed. The pointer idea itself was also good, but in this case it was the sense of control, the finish of the product, that was particularly good.”
Kurosawa and his team had little time. At the 2005 YouGame gaming exposition in Los-Angeles, Freakomon planned to announce the Rashomon, and maybe even demonstrate the console and controller. Industry buzz was pointing to both Microsoft and Sony announcing their own next-generation consoles at YouGame. But would Freakomon be able to deliver?
……….end of case study………

QUESTIONS:

You must complete following question:
1. You are part of a team on a strategy work force that has been assigned to explore the strategic position of Freakomon, based on the case study at the end of the question section (see section B). You have been asked to evaluate the competitive environment and to suggest ways to improve Freakomon’s strategic position. Your report should provide the following:

a. A short executive summary of your report (5 marks). Roughly 300 words.
b. A visual map or a diagram of the relevant stakeholders and the relationships between them. Connect stakeholders to signify relevant relationships and annotate your diagram with brief comments (5 marks), roughly 100 words.
c. An evaluation of Freakomon’s competitive position given the information from the case study and any additional supporting evidence acquired through research using journal articles. You will need to take into account the unique context in which Freakomon operates and include a diagram using Porter’s 5 forces model that illustrates your answer. (30 marks). Roughly 1100 words.
d. One specific recommendation for a change in the information systems (IS) or information technology (IT) that could support Freakomon’s competitiveness in the market. Provide a justification for your recommendation supported by reference material from appropriate journals. (15 Marks). Roughly 600 words.

part 2
1. Cloud based technology is being used more extensively by business from SMEs to larger organisations. You are part of a project team that has been asked to research whether a cloud based Customer Relationship Management (CRM) system could improve business performance for your organisation. Research a range of companies that have introduced cloud based CRM using articles and case studies from academic sources such as Athens and Google Scholar. From your research you have been asked to contribute to a briefing document that provides some insight into the implications of moving to a cloud based system for your organisation. Your document is for the project leader and your contribution should provide:

a. A short introduction outlining what is in the document (5 marks), roughly 200 words
b. Explanation of what you consider to be three of the key challenges for successfully introducing a cloud based CRM system into your organisation. You should provide supporting examples from your research to strengthen your discussion. Assume 5 marks for each challenge. (15 marks). roughly 600 words
c. Suggest how managers within the organisation could respond to each of the three points raised in part 1b to reduce the impact of each of the challenges that you have raised. You should provide supporting examples from your research to strengthen your discussion and state any assumptions you have made. Assume 5 marks for each response to the challenge. (15 marks) roughly 600 words

For this progress evaluation, you will write two sequence analyses. Each analysis should be between two and one-half to three double-spaced, typed pages (650–750 words). One analysis should examine a sequence from The Graduate, and the other analysis should examine a sequence from American Beauty. Compile both of your sequence analyses into one document for uploading. Select sequences from each film in which elements of mise-en-scène are prominent. Do not try to restrict your analysis of cinematic style only to elements of mise-en-scène, but mise-en-scène should be the focus. That is, mise-en-scène should be the key stylistic details that give substance to your argument Choose a sequence that lasts about two to four minutes. A sequence is a series of shots somehow logically connected in terms of 1.their common locale or setting; and/or 2.their relation to one dramatic moment in the plot (i.e., a “scene”); and/or 3.their common function in terms of furthering plot development

l Examination Essay component is worth up to 50 points and is composed of seven questions drawn from material presented in your course’s textbook #2 by Scarpelli. Choose any five of those seven questions to compose your Final Examination Essay component. Each of your five essays are to be a minimumThe Fina of one page (double spaced) in length (excluding the page number(s) bibliography information), 12 font. Compose each individual essay in MLA format. Submit only one (1) single title page at the beginning of your Final Examination Essay. The title page need only include only your name, professor’s name, class subject, and date. At the beginning of each of your essays include the respective question that you are answering, followed by your composed essay (simply cut and paste the question, and then compose your answer to that question). Be sure to do so on each question you are answering. Your Final Examination Essays are to be based exclusively on the information provided in Scarpelli