1. A beetle moves with a speed of 5.0 mm/s along the perimeter of a circular petri dish with diameter
d = 16.6 cm. How long does it take the beetle to go around the dish once? [4 points]
Note: A complete solution includes: a diagram (visualization) with all information identified and labeled;  units clearly indicated for all quantities, and explicitly stated in all equations; all relevant algebraic steps and calculations shown; and a concluding statement clearing indicating the answer(s). Failure to include sufficient detail will result in a reduced grade.

2. Consider the points (A,B,C,D,E,F) on the following position versus time graph. [2points]
P.S : THE DIAGRAM IS ATTACHED BELOW

(a) At which point or points, is the velocity in the +x direction?        A B C D E F
(b) At which point or points, is the speed the greatest?            A B C D E F
(c) At which point or points, is the speed the smallest?            A B C D E F

3. An object is dropped from a height of 15.0 m. Assume it is in free-fall. Reproduce the following diagram on paper and assign and/or calculate all quantities identified in the figure. Make sure to show all relevant calculations. [4 points] Note: Indicate which quantities are given in the problem, assumed by you, or calculated. In the case of calculated quantities, show all work. Do not forget to include units!
P.S : THE DIAGRAM IS ATTACHED BELOW

A  proton  and  an  electron  have  an  average  separation  of  20    1010  m. Calculate  the  ratio  of  the  electrostatic  force  FE  to  the  gravitational  force FG  acting  on  the  particles. Use  G  =  667    1011  N  m2  kg2.

1.    You have been refining your art skills, congratulations! You recently have been using waterproof paints in your artwork, but you spilled them all over yourself. You need to clean it off before a family party. How could you remove the paint? Would your approach have any adverse effects on your skin? Why?
2.    Cooking is an art, but baking is chemistry. Very specific interactions between ingredients must occur for a recipe to turn out correctly. What is the better way to measure dry ingredients for a recipe, volume or mass? Which way is more common for measurement in the kitchen?
3.    On the Periodic Table of elements, there is a curious group of elements along the division between metals and nonmetals. They are the metalloids and they exhibit unique properties. Why do these elements have these properties? Use what you know about the Periodic table to defend your answer.
4.    Which bond type is stronger, ionic or covalent? Keep in mind that difference fields of science disagree on this answer, so do not be afraid to step out on a limb in your answer, but be sure to defend it.

You must answer the questions in the assignment guide for each topic you have chosen (approximately 550 words) and explain and apply some aspect of that topic material to your life (or future life) (approximately 250 words). The submission for each topic should be no more than 800 words; for 2 topics the total word count for this assignment is therefore 1600 words. Do not exceed the word limit. Assignments will not be read nor assessed beyond the word limit. Word counts do NOT include the cover sheet/title page, title, or reference list.
Please clearly state your name, student identification number, and the chosen topics in your assignment. Please format your assignment using APA style guidelines (i.e., size 12 Times New Roman font, double-spaced) in a Word or PDF document and include a reference list using APA referencing style. An RMIT referencing guide is available here . 

Your written submission for each topic will be marked out of 20. With 2 topics, this assessment will be marked out of a total of 40 marks and will be worth 40% of the overall grade in the course. When your assignment has been graded, your mark will appear in Canvas.

Handheld Solitaire requires no table, has simple rules, and is easily learned and played. It is played with a traditional 52 card deck of 4 suits (hearts, clubs, diamonds, and spades) and 13 ranks from ace (1) to king (13). Jokers are not included. The deck (face down) is held in one hand, while the actual hand of cards to be played is placed face up on top of the deck. This leaves the other hand free for dealing and discarding. The rules of play are as follows:
    Shuffle the deck, then hold it face-down in one hand.
    While the deck is not empty:
    Deal a single card from the top of the deck into the top of the playing hand
    While a match occurs in the playing hand between the top card and the card 3 back from it, either in rank or suit, collapse the hand using the following rules:
    If the ranks match, all 4 top cards of the hand are discarded. For example, if the cards are: 2S 6S 9C 2H , we would be comparing the last card dealt, 2S, to the card which is three back from it, 2H. Because the values match, we would discard all four cards.
    If the suits match, only the middle 2 (of the top 4) cards of the hand are discarded. For example, if the cards are: JH 3S 5C 7H , we would be comparing the last card dealt, JH, to the card which is three back from it, 7H. Because the suits match, we would discard the middle to cared (3S and 3C) and be left with JH 7H .
    The final score is the number of cards left in the hand at the end of the game.
There are several requirements in designing this project.
    A single card should be represented by a Card class. A card should be represented by a value (int) and a suit (char), and must include a pointer to a Card named nextCard as one of the private data members. Implement appropriate getter and setter functions and two constructors (one for default values and one with explicit parameters). It should also have a print() function described by the following bullet. Use Card.h and Card.cpp files to develop the class.
o    The print function should print the value and suit of the card in two characters. Thus, print the numerical value. However, if the value is 1, print A (for [A]ce); if it is 10, print T (for [T]en); if it is 11, print J (for [J]ack); if it is 12, print Q (for [Q]ueen); if it is 13, print K (for [K]ing). Follow this by the character representing the suit ([S]pades, [C]lubs, [H]earts, [D]iamonds), The following give some examples of a card, followed by how it should be printed:
    Ace of Hearts would be printed as: AH
    10 of Diamonds would be printed as: TD
    5 of Clubs would be printed as: 5C
    A deck and a playing hand of cards should each be represented by a CardLL class containing two private data members: a length variable to store the number of items in the CardLL object and a Card pointer named top. This will be a pointer to a linked list of Card objects (Cards will be the nodes of the linked list). Implement the class using CardLL.h and CardLL.cpp files. The functions to implement for this class are as follows.
o    CardLL (default constructor). The function sets the list pointer to be NULL and the length to be zero.
o    ~CardLL (destructor). Deletes each item from the list, one by one.
o    insertAtTop(suit, value). The function inserts a given card at the top of the list.
o    getCardAt(pos). This function will return a Card pointer which points to the card at the given position. If the position doesnt exist in the list, just return NULL.
o    removeCardAt(pos). This function will remove the card at the given position, returning true if successful. If the position outside the bounds of the list, return false.
o    getLength(). Returns the length of the list.
o    isEmpty(). Returns true if the list is empty; false otherwise.
o    print(). Prints the word top: followed by each card in the linked list, all on one line. (Utilize the Card print() function to aid with printing each individual card.
o    shuffle(). This will randomly shuffle a list of cards using the Fisher-Yates shuffle algorithm as follows (implement this function last):
    Use a while loop to walk through each Card in the list. Also within the loop:
    Get a random number between 0 and length 1
    Use getCardAt to get the card at that position
    Swap the card at the walk position with the card at the position random position. Just swap the suit and the value, not the nextCard pointer!
    Notes about random numbers:
    include the cstdlib and ctime files.
    place the following line as the first line of main(): 
    srand(time(NULL));
    In your CardLL classs shuffle() function, use rand() (with the modulus operator) to generate a random number in the appropriate range. Click here for an example of using rand()or consult page 274-275 of your textbook.
If there are additional class member functions that you would like to implement to ease the programming, you are allowed to do so. However, they should be clearly documented where necessary and should follow a structured object-oriented design approach.
Game play should be simulated in a client file called HHSolitaire.cpp. Follow the directions on the first page for the way the game is played. Represent the Deck and the Hand (playing hand) using a CardLL object for each. Use comments and functions to aid in the readability of your code. One function in particular to implement is populateDeck, which handles creating a new complete deck of 52 playing cards as follows (wrapped onto two lines below):
AD 2D 3D 4D 5D 6D 7D 8D 9D TD JD QD KD AC 2C 3C 4C 5C 6C 7C 8C 9C TC JC QC KC AH 2H 3H 4H 5H 6H 7H 8H 9H TH JH QH KH AS 2S 3S 4S 5S 6S 7S 8S 9S TS JS QS KS
Hint: To create the deck, use a nested for loop (one for the values [1-13] and one for the suits [D, C, H, S]) to generate the suits and values for the cards as you insert them into the deck.
    *Game play in this game, by its very nature, is deterministic. Thus, the entire game play can be printed to the output all at once. To give the program more of a game feel, though, you can use getchar() before each call to Hand.print() in main() to force the user to press the Enter key between each new card being played. Include stdio.h library in order to use this. This part should be saved until the very end of all testing!
Start early. I cannot emphasize this enough. This project will once again challenge your logical and critical thinking skills. Think of the design (structure, flow, logic sequence) of the program before implementing it. Learn from the previous projects. I will briefly reiterate the approach you should take below:
    Write down/draw out, on paper, how the overall design of the program should look. Getting your thoughts down on paper will help you organize/refine your approach and get a better grasp of how the individual components should fit together.
    Implement your program as empty function stubs at first and develop incrementally, testing one piece at a time before moving on. Building your program slowly from the ground up will allow you to foresee and prevent potential problems later on in development.
    Test many different input cases as you are developing your program and even once you feel that the program is complete. A good strategy is to try to break your program with a variety of different test casesit is much better for you to find a software mistake and fix it early than to have the final product fail the end user(s) because you didnt test adequately.
Testing: Test the program in steps. Build the Card and CardLL classes and verify that adding and deleting cards from the list works as you expect. Then start adding in individual elements of game play, incrementally. You will likely get segmentation faults as you develop this program. These are frustrating. However, these are a lot easier to debug if you test your program little by little.
Submission: This project is worth 110 points and is due on Friday, March 27th before noon. Submission must include:
    An electronic turn-in through Canvas. The entire Visual Studio solution folder must be zipped in order to do this. To create a zipped folder, right-click the folder and select Send to -> Compressed (zipped) folder. Rename this folder Project3_firstname_lastname where firstname and lastname are replaced with your first and last name, respectively. Upload this zipped folder to the Project 2 assignment page. Make sure that the following files are included in your project:
    HHSolitaire.cpp
    CardLL.cpp
    CardLL.h
    Card.cpp
    Card.h
    A paper printout of your code, along with console outputs from at least 3 separate program runs.
Grading: The program will be graded along the following dimensions. Note that the values in brackets are percentages of the project grade. Point distributions will be weighted accordingly.
    [20] Card implementation
    [35] CardLL implementation
    [35] HHSolitaire implementation
    [20] Overall quality of program design, code structure/readability, and user interaction
For the final bullet, ensure that the program files contain header comments, formatted as required by the CSCI documentation guidelines. Documentation (commenting) is used to illustrate major sections or unclear sections of code as well. Program design should clearly convey intent, especially focusing on proper use of variable names, whitespace, alignment and indentation

Make sure that the file names are correct, that your program contains no syntax errors, and that all of the code compiles. Programs that do not compile will receive an automatic 20 point deduction (20% of the project grade). This will be in addition to any deductions on the items listed above.

If you are unable to decipher a compiler error in your program, its better to comment out that section of code so that the program compiles without error. This way I can see that it was at least attempted and you may receive partial points for that section of code. In addition to the commented out section, write a detailed explanation of what you think the error may be, and the steps you tried in order to fix the error.

Academic Honesty: I expect you to maintain a high ethical standard when developing your programs. Students are bound by the academic honesty policies of the department, college, and university. Direct collaboration with others on this project is not permitted, and helping generate specific lines or chunks of code is strictly prohibited. General design strategies of the software program may be discussed at a high level.

Output: You may use the following as a guide to what your output should look like.

Top: 8C
Top: 9C 8C
Top: 4H 9C 8C
Top: 2S 4H 9C 8C
Top: TS 2S 4H 9C 8C
Top: 7H TS 2S 4H 9C 8C
Suit Match! Removing: TS 2S

Top: 7H 4H 9C 8C
Top: 7S 7H 4H 9C 8C
Top: KH 7S 7H 4H 9C 8C
Suit Match! Removing: 7S 7H

Top: KH 4H 9C 8C
Top: 9H KH 4H 9C 8C
Number Match! Removing: 9H KH 4H 9C

Top: 8C
Top: 8D 8C
Top: 3C 8D 8C
Top: QD 3C 8D 8C
Top: 4D QD 3C 8D 8C
Suit Match! Removing: QD 3C

Top: 4D 8D 8C
Top: 6C 4D 8D 8C
Suit Match! Removing: 4D 8D

Top: 6C 8C
Top: 2D 6C 8C
Top: AS 2D 6C 8C
Top: 9D AS 2D 6C 8C
Top: JS 9D AS 2D 6C 8C
Top: AD JS 9D AS 2D 6C 8C
Number Match! Removing: AD JS 9D AS

Top: 2D 6C 8C
Top: JC 2D 6C 8C
Suit Match! Removing: 2D 6C
Top: JC 8C
Top: AC JC 8C
Top: 4C AC JC 8C
Suit Match! Removing: AC JC

Top: 4C 8C
Top: TH 4C 8C
Top: 6H TH 4C 8C
Top: 5D 6H TH 4C 8C
Top: JH 5D 6H TH 4C 8C
Suit Match! Removing: 5D 6H

Top: JH TH 4C 8C
Top: 7C JH TH 4C 8C
Suit Match! Removing: JH TH

Top: 7C 4C 8C
Top: 4S 7C 4C 8C
Top: AH 4S 7C 4C 8C
Top: KC AH 4S 7C 4C 8C
Suit Match! Removing: AH 4S

Top: KC 7C 4C 8C
Suit Match! Removing: 7C 4C

Top: KC 8C
Top: 5H KC 8C
Top: 2H 5H KC 8C
Top: QC 2H 5H KC 8C
Suit Match! Removing: 2H 5H

Top: QC KC 8C
Top: TD QC KC 8C
Top: 3S TD QC KC 8C
Top: 5C 3S TD QC KC 8C
Suit Match! Removing: 3S TD

Top: 5C QC KC 8C
Suit Match! Removing: QC KC

Top: 5C 8C
Top: 8H 5C 8C
Top: KS 8H 5C 8C
Top: 2C KS 8H 5C 8C
Suit Match! Removing: KS 8H

Top: 2C 5C 8C
Top: 6D 2C 5C 8C
Top: 3H 6D 2C 5C 8C
Top: KD 3H 6D 2C 5C 8C
Top: 3D KD 3H 6D 2C 5C 8C
Suit Match! Removing: KD 3H

Top: 3D 6D 2C 5C 8C
Top: 7D 3D 6D 2C 5C 8C
Top: JD 7D 3D 6D 2C 5C 8C
Suit Match! Removing: 7D 3D

Top: JD 6D 2C 5C 8C
Top: TC JD 6D 2C 5C 8C
Suit Match! Removing: JD 6D

Top: TC 2C 5C 8C
Suit Match! Removing: 2C 5C

Top: TC 8C
Top: 5S TC 8C
Top: QH 5S TC 8C
Top: 8S QH 5S TC 8C
Top: 9S 8S QH 5S TC 8C
Suit Match! Removing: 8S QH

Top: 9S 5S TC 8C
Top: QS 9S 5S TC 8C
Top: 6S QS 9S 5S TC 8C
Suit Match! Removing: QS 9S

Top: 6S 5S TC 8C

Deck Empty! Printing leftover hand:

Top: 6S 5S TC 8C

Dan Price, CEO of Gravity Payments, Established a Minimum Salary of $70,000 for All Employees
Dan Price grew up in a family of seven, whose evangelical Christian parents homeschooled him and his siblings until they were 12. The family had strong roots in reading and studying the Bible, which was a daily activity. Price was very interested in learning the scriptures and reached the finals of a Bible-memorization contest in the fifth and sixth grades.
In 2004 Price, then 19, started Gravity Payments with his brother Lucas. The brothers initially had a 50-50 stake in the company, but about 18 months later Lucas Price ended his direct involvement in the company and Dan Price became the majority owner.
Gravity Payments is a credit card processing company. According to an article about the company in Bloomberg Businessweek, The day-to-day work at Gravity Payments is pretty unglamorous. Gravity is a middleman between merchants and payment networks, namely Visa and MasterCard, which in turn connect to banks that issue credit cards.98 The office is a conglomerate of desks and computers in bland cubiclesbut the space is reorganized every six months so people can sit near different colleagues. Price does this because he doesnt want people to get too comfortable.
The corporate home page describes the company as follows: Take care of your team, and theyll take care of your clients. Gravity Payments recognizes the value in establishing an entrepreneurial, goal-oriented, rewarding, honest, and innovative culture, which is what makes our company such a remarkable place to work. We believe in a holistic and balanced lifestyle, supporting our team members with:
    $70,000 minimum wage
    Unlimited paid time off
    Medical, dental, and vision insurance
    Bonus opportunities
    Flannel Fridays
    Company-sponsored outings
    Volunteer opportunities
    Catered breakfasts and lunches100

A survey of comments on Glassdoor reveals a combination of pros and cons about working at Gravity. A sampling of comments include the following:
Pros:
    I have never worked for a company that cares for their customers more than Gravity. Company culture is the best I have worked with.
    The company is built on a foundation of community and teamwork. I have built some long-lasting friendships. We are a community of people who are competitive, love to learn, and want to grow.
    I love the team of people I work with! They value the unique skills and experience that I have, support me in accomplishing my goals, challenge me to bring my best, and inspire me to push to new heights.
    Gravity Payments offers an incredible opportunity for employees to seize responsibility and grow personally and professionally. You really do get out what you put in as far as effort being rewarded with additional responsibilities and trust.
    Management genuinely cares about your success and professional growth. Even though people work hard the environment is fun and social.

Cons:
    It can be intimidating to work with such high quality and capable people. Personal sacrifice is often necessary to provide a high level of service and support for our customers and teammates.
    Its no secret that this industry is tough. As a rep you have to be very driven and handle plenty of rejection.
    Be prepared to work long hours
    Many days are filled with rejection and apathy.
    This is not easy work. Anyone who is just looking to do the minimum and collect their paycheck will not be happy nor successful here. Be prepared to operate at 100 percent at all times, as there is rarely down time.
Price made international headlines in 2015 when he announced his plan to raise the minimum salary of his 120 employees to $70,000. At the time, the average employee salary was $48,000.
He decided to phase in the salary increase over three years. The minimum starting salary became $50,000 in 2015 and $60,000 by December 2016 and $70,000 by December 2017. Price plans to pay for this increase without raising prices to customers by reducing his own salary from about $1 million to $70,000, and by diverting about 80 percent of company profits for 2015. This strategy is critically important because profit margins are slim in this industry, and any price increases are likely to result in a loss of customers.
Many employees were ecstatic at the news of the salary rise. One hundred received an immediate pay increase, and 30 saw their pay double. Others were not so happy and perceived the decision as inequitable. Maisey McMaster, a 26-year-old financial manager, said, He gave raises to people who have the least skills and are the least equipped to do the job, and the ones who were taking on the most didnt get much of a bump. She felt it would have been fairer to give smaller increases with the opportunity to earn a bonus with more experience. 
McMaster told Price about her feelings, and according to an interview in The New York Times, he suggested she was being selfish. She quit.
Grant Morgan had a similar reaction in his Times interview. I had a lot of mixed emotions, he said. His salary was raised to $50,000 from $41,000.  Now the people who were just clocking in and out were making the same as me. It shackles high performers to less motivated team members. He also quit.
Some customers left the company because they viewed the pay increase as a political statement or a prelude to higher fees.
A few key events seem to have prompted Prices decision to raise wages. One was a 2011 conversation with Jason Haley, a phone technician making about $35,000 a year. Haley told Price, Youre ripping me off. A surprised Price said, Your pay is based on market rates. Haley shot back that the data doesnt matter. I know your intentions are bad. You brag about how financially disciplined you are, but that just translates into me not making enough money to lead a decent life. Price was shocked and upset.
Price also came to feel that pay inequality between himself and his employees was simply wrong. He told a reporter from The New York Times that income inequality just eats at me inside.
According to Bloomberg Businessweek, Prices original pay was atypical for a company of Gravitys size and profitability. The companys profit was $2.2 million in 2014. Bloomberg Businessweek reported that at private companies with sales like Gravitys total revenue, salary and bonus for the top quartile of CEOs is $710,000. At companies with sales like Gravitys net revenue, the top quartile pay falls to about $373,000. At those with a similar number of employees as Gravity, the top quartile of CEOs makes $470,000 in salary and bonus.
Price told a CNBC anchor in 2011 that he was making probably $50,000 in 2011, which he noted was the most Id ever made in my life. This statement contrasts with data reported in a lawsuit filed by Lucas Price, who retains a 30 percent stake in the company. According to a reporter for Geekwire.com, The filing discloses Prices compensation as CEO dating back five years. It says Price received $957,811 in compensation in 2010, $908,950 in 2011, and more than $2 million in 2012, which represented more than 20 percent of Gravity Payments $9.9 million in sales that year.
Prices compensation is at the heart of his brothers lawsuit, filed about a month before the wage increase was announced. Lucas Price claims Dan Price was taking millions out of the company, detracting from the financial benefits of being a minority owner.
Bloomberg Businessweek reviewed court papers and stated that the lawsuit claims Price improperly used his majority control of the company to overpay himself, in the process reducing what Lucas was due. Daniels actions have been burdensome, harsh and wrongful, and have shown a lack of fair dealing toward Lucas, the suit alleges. Lucas Price wants his brother to pay for damages and buy him out.
A judge ruled in July 2016 that Lucas Price had failed to prove his claims that Dan had overpaid himself and inappropriately used a corporate credit card for personal expenses. The judge also ordered Lucas to pay Dans legal fees,” according to a reporter for The New York Times.108
Apply the Equity Theory Approach to OB (chapter 8, pp195-196)
Step 1: Define the problem.

Look first at the Equity Theory Figure 8.4 to help identify the important problem(s) in this case. Remember that a problem is a gap between a desired and a current state. State your problem as a gap between a desired and an actual state. If more than one desired outcome is not being accomplished, decide which one is most important.
Cases have protagonists (key players), and problems are generally viewed from a protagonists perspective. Identify the perspective from which youre defining the problemis it that of Dan Price, Lucas Price, or Gravity employees?
Use details in the case to identify the key problem. Dont assume, infer, or create problems that are not included in the case.
To refine your choice, ask yourself, Why is this a problem? Explaining why helps refine and focus your thinking. Focus on topics in the current chapter, because we generally select cases that illustrate concepts in the current chapter.
Step 2: Identify causes of the problem by using material from this chapter, summarized in the Inputs and Outputs for the FP (Focal Person).
Start by looking at Figure 8-4 to identify which person factors, if any, are most likely causes to the defined problem. For each cause, ask, why is this a cause of the problem? Asking why multiple times is more likely to lead you to root causes of the problem. 
Follow the same process for the situation factors. 
Step 3: Make recommendations for solving the problem. Consider whether you want to resolve it, solve it, or dissolve it. Which recommendation is desirable and feasible?
Given the causes identified in Step 2, what are your best recommendations? Use the content in Chapter 8 or 9 to propose a solution.
Create an action plan for implementing your recommendations.

Please complete this physics assignment and have it clearly written with sense and a level understanding please! Nothing too complicated just simple basic solutions and examples!! On the first part provide examples clearly of wave equations  and include examples of calculations, linking to frequency, velocity it and wavelength!!!

Also please be descriptive when discussing about where the electromagnetic radiation can be used questions. Such as, ways in which it can be used in treatment.
Include potential dangers and how to prevent dangers.

Below are two links for the videos on Heat and Temperature.  You may look at them now or later or during our next online session.  I will not be giving the data of the experiment. You, the student, need to watch the video to get the data while watching the video and record in your data sheet. Rest of the parts, calculation, plotting graph etc should be as usual. You can actually “do” the lab now or anytime before our  online class.  Just watch the two videos and “take” the data.

Part-I

https://youtu.be/Wf7UwXp4S0g

Part II

https://youtu.be/oTgMdrh91lE

Read the case “Am I Really a Leader?” and put yourself into the situation being presented.  Answer the questions completely by using your educated observations, supported by the text book and two or more sources.  The Case write-up is to be 2-3 pages, double-spaced with indented paragraphs, 12-point font and proper APA format.  Include a title page, cite your sources and provide a List of References.  Complete  the “Authentic Leadership Self-Assessment Questionnaire” and write a 1-page reflection about the scores you received on the instrument.

Complete the questions shown in the PDF, showing work you had to complete. The deadline can be slightly adjusted if needed, but not by much. The work should be on a academic level of a high school junior. A total of 24 questions and a mini-lab which requires a pencil, calculator, and highlighter. The assignment shouldn’t take more than a hour – probably less! The price can be slightly adjusted if necessary.