PART 1:

1. Create a list of your consequences and label them negative, positive, and corrective.

2. Reflect on the one you have the most of and least. Explain how you will find a balance between the two.

PART 2:

Chapter 5 on page 133, states: “Classroom Management is about restorative discipline.” Do you believe this? If so, explain how your classroom rules, procedures, and consequences support your response. If not, explain why you don’t believe this statement (100-200 words).

This assignment should be in APA format and contain at least 3 references.

For this assignment, begin by reviewing the NASW Code of Ethics.

Then, prepare a written response to the following:

After reviewing the NASW Code, think back to the social issue/problem you selected and discussed for the Week 1 assignment. Identify two specific areas from the NASW Code of Ethics that you think might become the greatest ethical challenge in addressing the issue/problem from Week 1. For example, the most recently revised Code contains information on texting clients, electronic communication, Facebook, etc., which may present ethical issues for social workers who use social media. How might your own personal ethical values compare and contrast with the NASW Code of Ethics that you are required to follow as a professional?

For each of the two areas you identified, develop at least one recommendation for social workers who encounter ethical gray areas related to the social problem. Be sure to locate the website for the Social Work Licensing Board for your state, and explore any recommendations or provisions the Board may suggest for resolving ethical dilemmas. In addition, research any relevant laws in your state that may be relevant to your identified issue.

Provide examples to support your findings.

Support your assignment with at least three scholarly resources. In addition to these specified resources, other appropriate scholarly resources, including seminal articles, may be included.

Length: 3-5 pages, not including title and reference pages

1. Define traditional banking and describe the causes of its demise.
2. Explore different competitors to traditional banking, like credit unions and online banking – what do they use to compete with traditional banking institutions?
3. Explain why the government can’t simply legislate bad things out of existence.
4. Explain how the government regulators made the Savings and Loan Crisis worse, and exacerbated the Great Depression.

These questions need to be on the first page.

part 2

Despite the regulations that protects banks from failure, some do fail.

Go to: https://research.fdic.gov/bankfind/

Select the tab labeled “Report Analysis > Bank Failures.

How many bank failures occurred in the Untied States during the most recent calendar year?

What were the total assets held by the banks that failed? How many banks failed in 1937? 

Go to www.fdic.gov/regulations/laws/important/index.html  This site reports on the most significant pieces of legislation affecting banks since the 1800s. Summarize two of the most recently enacted bank regulations listed on this site.

This second part needs to be on the second page with its own citaion

n this milestone, you will be reading this Case Study. In the previous milestone, you focused on the addiction and its effects. In Milestone Two, you will want to focus on the assessment used as well as the addiction. Consider the following in this paper:

Case study client information and presenting problem
Identify the client (gender, age, race, profession).
Identify the addiction that this client presents with.
Does he have a substance addiction, like alcohol, prescription drugs, or illicit drugs?
Does he have a process addiction, like gambling, video gaming, or shopping?
Assessment
Identify the physiological procedure the client uses for administration of his addiction (oral, injection, watching videos, phone calls).
Describe the type of environment in which the client spends his time.
Is there support within the family?
Does the client hang around with friends who are using addictive substances?
Is the client working for a company where his addiction is encouraged?
What is the client’s philosophical stand about his addiction?
What is his motivation level for getting help?
Is there a sense of hope or hopelessness?
Addiction information

Provide the history of the addiction. (Is it a substance or process addiction?)
What is the history of the addiction? Remember, there are many types of addiction, and not all were defined around that time. For example, video game addiction was not officially defined until 1995, while alcohol addiction was defined in 1941.
Differentiate between the physiological and psychological effects of the addiction.
Does the addiction physiologically affect the subject’s behaviors and mental processes? If so, how?
Does the addiction psychologically affect the subject’s behaviors and mental processes? If so, how?
Results

Discuss the results of this case.
Did the client respond positively to the treatment?
Did the client relapse?
Your paper should:

Be composed in MS Word and formatted in APA style
Be at least 3 pages in length, not including the title page and references page
Employ a minimum of two scholarly sources
______________________________________________________________________________

CASE STUDY!!
______________________________________________________________________________

Abstract
Internet game addiction is becoming a severe problem in adolescents. The purpose of this article was to present a case study on Internet game addiction. The effects of a new program to treat Internet game addiction based on cognitive-behavioral therapy, behavior modification, and a 12-step program are described. The subject in this case study was a 16-year-old Korean adolescent who lived in the United States. The adolescent received 5 counseling sessions which seemed ineffective in correcting his Internet game addiction. However, at follow-up, the adolescent showed improvement in game addiction. This article suggests that these 3 therapies could be combined to form a treatment model which could significantly benefit the patient and positively impact behavior change.

INTRODUCTION
Internet game addiction is becoming a serious problem in countries such as the United States or South Korea which have wide access to the Internet. The definition of Internet game addiction varies. Young (1996) defines Internet addiction as centralization of use of the Internet at the expense of other activities and putting priority on maintaining electronic relationships. DSM-V defines Internet addiction as: 1) excessive use, often associated with a loss of sense of time or a neglect of basic drives; 2) withdrawal, with feelings of anger, tension, and/or depression when the computer is inaccessible; 3) tolerance, with the need for better computer equipment, more software, or more hours of use; and 4) negative repercussions, with arguments, lying, poor achievement, social isolation, and fatigue (American Journal of Psychiatry, 2008). The prevalence of Internet addiction in South Korea varies from 2.3% in high school students (Choi et al., 2009) to 20.3% in adolescents (Ha et al., 2006). The prevalence of Internet abuse is 47% in high school students. Students with Internet addiction used the Internet for 3.5 hours (2.4) per day, while non-addicted students used the Internet for 1.7 hours (1.2) per day (Choi et al., 2009). A survey reported that 15% of 1,527 adolescents were classified as risky internet users. The more severe the Internet addiction, the more the use of games: 75.3% of the high-risk group used the Internet for games (Korea Agency for Digital Opportunity and Program, 2005). The prevalence of Internet addiction in the United States is from 0.3% in the general population (Shaw & Black, 2008) to 25% in undergraduate students (Fortson, Scotti, Chen, Malone, & Del Ben, 2007). Widyanto and McMurran (2004) reported that 86 young adults (mean age 28) spent 20 hours per week on the Internet for personal use.

Game addiction has negative effects such as loss of interpersonal relationships, failure to address responsibilities, distraction from other aspects of life, and poor health (Steward, 2004). Related factors of game addiction include hostility (Chiu, Lee, & Huang, 2004), little or no self-confidence (Griffiths, 2000), depression (LaRose, Lin, & Eastin, 2003), loneliness (Nalwa & Anand, 2003), low self-esteem, stress, impulsiveness (Cho & Lee, 2004), and low self-control (Song, 1998). Interventions for Internet game addiction include a value facilitation program (Jang, 2005), cognitive-behavioral therapy to increase self control (Lee, 2005), a self-growth program (Oh, 2004), self-control training (Kim, 2004), and a game desire control program (Pyo, 2003). Even though the effects of a 12-step program were evaluated on drug addiction, they were not evaluated on game addiction (Kristensen & Vederhus, 2005). Therefore, the purpose of this study is to describe a case study of a pilot intervention using a 12-step program combined with behavior modification and cognitive-behavior therapy to treat Internet game addiction in an adolescent.

INTERVENTION
Cognitive-behavioral therapy, a 12-step program, and behavior modification have all been reported as assisting in changing patients’ unhealthy behaviors. Cognitive behavioral therapy intends to change behaviors by changing beliefs. Individuals are required to analyze emotion, thought, behavior, and others situations when patients involve themselves in unhealthy behaviors. Individuals are required to analyze any underlying beliefs that may be untrue, unrealistic, or counterproductive (Magill & Ray, 2009). A 12-step program uses an informal bio-psycho-social-spiritual model (Craig, 1993). In 1996, the American Society of Addiction Medicine reported that a 12-step program demonstrated the ability to identify the problem, define the solution, and design a program of actions necessary to bring about recovery (Fajardo, 2006).

Behavior modification modifies behaviors using reinforcement, punishment, and extinction (eliminating the incentives for unwanted behavior) based on a learning theory that every behavior is learned by external conditions and learned behaviors are cancelled by learning. Token economy, which is designed to maximize effects in groups, helps a group gain tokens by acting out adaptive behaviors and encourages them to do more adaptive behaviors by exchanging tokens with a primary reinforcing agent (Lim, 2001).

CASE DESCRIPTION
A 16-year-old Korean adolescent, HC, was referred by his mother because of his negative attitude, depression, and overuse of the Internet. Even though he did not want to come to the US to live or study, his parents persuaded him to come here with his mother and brother. He has been in the US for 4 years. After coming to the US, he had difficulty speaking English. He withdrew from his friends. He started playing Internet games at the age of seven. The hours for playing games increased rapidly because he spent a lot of time alone after coming to the US. On the other hand, Koreans think manners are very important, especially between older and younger generations. While Americans call each other you regardless of their age, Koreans have many different words for expressing respect. HC has poor social relationships with his brother and Korean seniors because he does not use those respectful words. His mother worried about his negative attitude toward his father. For example, when his father visited him from Korea, and his father suggested something to do together, he usually answered negatively. HC expressed his need to reduce the hours of using games. He spent 3 to 5 hours on playing games on weekdays and 13 hours on weekends. He said that it was difficult to control, especially on weekends.

THE PROCESS OF INTERVENTION
Counseling consisted of five individual sessions that ranged in length from 30 minutes to 1 hour per week. Homework assignments were used to record HC’s activities and how he spent his time. Thoughts, emotions, and behavior that helped to control his desire to play games were explored. The counselor and HC discussed how to manage his time during the week and stickers were used as a reward when he kept his promise. Discussion using one or two questions based on a 12-step program took place (On-line game anonymous, 2006). In every meeting, he explained what he did well in the last week. A contract was made to teach him accountability. If he was not on time, he paid one dollar per every 10-minute period he was late.

Behavior Modification
The first session focused on obtaining a general assessment. The second session focused on the assessment of game addiction and creating a contract for behavior modification. HC agreed to try to reduce the time spent on games and increase time spent on other healthy activities. It was explained that stickers would be given as positive reinforcement and a prize would be given when he gathered an agreed-upon amount of stickers during eight sessions. His mother promised to give him half the money he needed for a new computer if he reached his goal. The contract was in written form and signed by HC, his mother, and a counselor (Table 1). Also, HC was asked to record the time spent on games and alternative activities on paper (Table 2). In the third session, his mother said that he had decreased game-playing time but showed agitation because of reducing the time spent on games. He spent less than 1 hour per a day on weekdays, but spent over 3 hours per day during the weekend. On a weekend, he did not go to school and did not have anything to do. He tried to talk with his mother and watched television dramas instead of playing games. He received 5 stickers for reducing his game time and 20 stickers for engaging in healthy activities. In the fourth session, he reached his goal for only 2 days. He said that he woke up early, did homework, fared well on his exam, and exercised. He got two stickers for reducing game time, but he could not remember spending time on healthy activities. He skipped two sessions because he slept late in the morning. His mother said that he sat up all night hanging out with his friends. In the fifth session, he did not reach his goal for even 1 day. He spent over 3 hours on games every day, but he tried to spend time on basketball, talking, and bowling with friends. He explained that he did not come the last 2 weeks because he thought it was too much trouble and the place for counseling was far away from his house. He was asked whether he had a desire to continue counseling or not. He avoided giving an answer directly. He was given 1 week to think about this. After contacting the counselor, finally he said that he wanted to give up.

TABLE 1
TABLE 1: Patient Contracting
TABLE 2
TABLE 2: Time for Games and Alternative Activities
Cognitive-Behavioral Therapy
HC was encouraged to be conscious of how his time was spent more on games than he intended and to explain which emotions, thoughts, and behaviors contribute to overuse of games. He was encouraged to think about which factors were helpful in reducing time spent on games. HC was asked to record his thoughts, emotions, and behaviors related to games on a form each week (Table 3). In the second session, discussion centered on the reasons, and disadvantages of playing games, methods to use to decrease time spent on games, and how to increase his holistic health. He played online games because it was fun; he could meet people through online games, and feel satisfaction when he reached the goals of game scores. He wanted to reduce time on computer games because it interfered with his studying and was not good for his health. In the third session, a screening tool for measuring his game addiction was given because he did not accept that he was addicted to computer games. He thought that if he wanted, he could stop. He was encouraged to express emotions, thoughts, and behaviors related to games. He always felt bored at home. When he felt bored, he usually played computer games. He could not drive. His mother and brother were usually outside until the evening or later and he was often alone on weekdays. Those situations contributed to his game addiction. In the fourth session, he forgot to bring his homework. He expressed feeling burdened to do his counseling homework. The idea of cognitive-behavioral therapy was good, but it was difficult for him to practice daily. As time went by, he had difficulty accurately writing down his exact hours on different activities. In addition, two pieces of paper every week were given: one for recording his activities and time, another for recording his emotions, thoughts, and behaviors related to games. It was difficult for him to keep the records and bring them to the sessions.

TABLE 3
TABLE 3: Cognitive-behavioral Therapy
The main issue for him was managing his boredom. A suggestion was given for him to do something different with his time. After the fifth session, he started to learn golf and he was becoming more interested in golfing. Therefore, he could reduce his time on games. He and his mother were encouraged to spend time outside doing something such as playing golf.

12-Step Program
Questions for each session were made based on the 12-step program (On-line game anonymous, 2006) (Table 4). For example, the goal of the first session was we admitted we were powerless over on-line gaming and that our lives have become unmanageable. The counselor offered three questions to approach this goal. Which part is difficult for you to control? Which part is easy for you to control? and Have you despaired about your failure of self-control? He doubted the existence of God because he prayed for something but God did not answer. Therefore he doubted God could help with his problems. He did not feel the need to pray. In the fourth session, what harm he caused to others was discussed. He said that he lied often in online games to sell his items at a high price. He said that he used abusive words because his friend used those words. He said he would try to reduce abusive words. He was encouraged to apologize to people whom he harmed by lying and using abusive words. In the fifth session, demerits in his character were discussed. He said that he felt difficulty accepting authority figures, often used abusive language, had perfectionism, and played games excessively. He thought that his perfectionism contributed to game addiction because he made a goal for game scores and he wanted to reach the goal. He was encouraged to think about the reasons he had difficulty having relationships with older persons. He heard that he should use respectful language and manners when he met Koreans. He said that he did not want to behave differently between Americans and Koreans. He felt that it was like having a dual personality. His counselor empathized that he would have difficulty living with the expectations of two cultures. He was encouraged to think about other’s perspectives. To have a good relationship with others, his counselor explained a need to act differently according to different cultural norms.

TABLE 4
TABLE 4: 12-step Program: One Powerful Step for Healthy Life
RESULT OF THE INTERVENTION
The program consisted of eight sessions originally. However, the counseling stopped after five sessions. During the counseling, there was some improvement. However, HC did not do his homework and did not keep his promise to reduce game hours. In the 2-month follow-up, his mother said that he had reduced his game time since he started golfing with her.

DISCUSSION
There are not many studies for intervention of Internet game addiction published in English. Young (2007) reported that cognitive behavioral therapy for eight sessions helped 114 middle-aged male patients to control Internet addiction. Collier (2009) introduced an inpatient therapy which consists of talk therapy, life-skills coaching, physical and nutritional education, work and home-maintenance skill-building, 12-step meetings, and feeding goats and chickens. There is no report of the effect of this program. Shek, Tang, and Lo (2009) reported the effect of an Internet addiction intervention program which consisted of a motivational interview, individual counseling, a peer support group, and family-based counseling. The authors reported that this Internet addiction problem decreased in 59 participants after participating in the program for 1519 months. Further studies are needed to develop interventions for Internet addiction and examine the effects.

Just as with other diseases, prevention is more important than treatment in the case of Internet addiction. Ko, Yen, Chen, Yeh, and Yen (2009) reported that attention-deficit/hyperactivity disorder, hostility, depression, and social phobia were predictors of Internet addiction. Therefore, screening attention-deficit/ hyperactivity disorder (ADHD), depression, hostility, or social phobia among children and adolescents is important to prevent Internet addiction. Medications are needed when depression or ADHD coexist with Internet addiction. Family intervention is needed to prevent Internet addiction. Park, Kim, and Choi (2008) reported that parenting attitudes, family communication, family cohesion, and family violence exposure were associated with Internet addiction. In this case, there was a lack of communication between the participant and parents. Education and counseling for parents is also important to prevent Internet addiction. For example, parents need to know how to have healthy communication with children, to have regular communication with their children, to check which Web sites their children often access. Parents have to put the computer in the living room not in the children’s room and encourage healthy outdoor activities. For the best result from counseling intervention, group therapy would be better than individual psychotherapy because adolescents tend to pursue fun with friends.

LIMITATIONS AND RECOMMENDATIONS
The burden of homework in cognitive-behavior therapy might cause subjects to resist participation in the counseling. To increase participation, the therapist could assign homework one day per week. Providing a binder for record-keeping would help the subject to remember to bring the homework to the session. The most important reason for HC stopping the sessions could be that this counseling was not fun for him. He had previously experienced having group therapy for ten sessions with friends. At that time he wanted to continue the group therapy and he showed interest. Group therapy would be more effective for Internet game addiction. The length of time for counseling is also important because addiction recovery is not easy to accomplish in a short period of time. At least eight sessions would be helpful for a game addiction problem (G. H. Kim, 2003; J. H. Kim, 2003)

REFERENCE
American Journal of Psychiatry. (2008). Issues for DSM-V: Internet addiction. American Journal of Psychiatry, 165(3), 306307.
Cited Here
Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyberpsychology and Behavior, 7(5), 571581.
Cited Here

Respond the Following post

The retirement calculator shows that one requires a sum of around 1.7 million to retire and cater to all their daily expenses. To attain this amount, one will have to work from the time one is age 25 years up to when they are 65 years. Also, one will be spending $68,000 every year for the next 25 years of retirement. It is crucial to consider investing in ways of securing one’s retirement income by using the social security retirement plan, defined benefits pension plans, or having personal retirement savings. One requires to choose the suitable means of savings for retirement based on the amount one desires to get after retiring. Having several investments into retirement savings will help ensure that external factors do not affect the overall income one requires to receive to cater to their daily expenses.
From the calculations, the retirement benefits are sufficient as compared to the projected spending after retirement. One’s spending after retirement is projected to be $1.3 million, but the retirement benefits that are expected are about $1.7 million. It shows a big difference between spending and the services received (Curtis & McMullin, 2019). Therefore, one will comfortably live with the indicated retirement benefits as long as the actual spending will not exceed the projected spending. To maintain the expenditure, one will require to live in an area with a low cost of living and less pre-retirement income than 85%. If one can keep the spending below the total amount annually, then the retirement income will be enough to live on after retiring. However, any changes in the expected retirement benefits per year, in the worst-case scenario, will make the retirement income insufficient.
It is crucial to ensure that one is adequately prepared for retirement by investing in as many ways as possible to accumulate more benefits, which will help in the high spending of long term medical bills after retirement as one continues to age. One can take action early to reduce spending in the present to have more money at their disposal in the future. Working more years before retiring can be a better way of saving more money and increasing the retirement benefits in the long run (Mariner, 2018). Also, one can reduce their spending in the present by downsizing to an affordable house to ensure that less money is spent on housing. Also, it is an excellent choice to cut any unnecessary spending and adopt more aggressive investment strategies. Boosting one’s investment portion from an annual salary can guarantee that one can accumulate the amount they consider enough to meet their specific needs after retirement.
          Every individual is expected to either save or invest in operations, yielding enough money that can sustain one in the years after retirement. Keeping one’s income is a better option than investing since there is minimal risk involved. Investing in say businesses can be helpful, but one should consider the worst-case scenario and find means of getting the required income if the worst happens. Using these two methods can allow one to accumulate the amount faster. Studies have shown that most people require high amounts of retirement benefits than what they will receive. It explains the problems which most individuals face after retiring with an expectation to get high quantities to sustain their spending. Still, they end up getting less money, which is not adequate for their expenditure. Multiple investments in the present can be useful in boosting one’s savings and ensuring that one can accumulate the expected requirement amount as soon as possible. Moreover, reduction of spending during retirement can ensure one has more money to use for medical purposes.

References

Curtis, J., & McMullin, J. (2019). Dynamics of retirement income inequality in Canada, 1991-2011. Journal of Population Ageing, 12(1), 51-68.
Mariner, W. K. (2018). What recourse? Liability for managed-care decisions and the Employee Retirement Income Security Act.

Objectives

Upon successful completion of this assignment, students will be able to

Write a critical essay about a novel or novella that demonstrates well thought out arguments and
Analyse the way writers use work choice in complex characterization
Students are asked to write an integrative, critical essay of at least 2,000 words (+/- 200 words) on either Last Night at the Lobster or Keep the Aspidistra Flying. The essay should connect the workplace themes of the course, such as lack of work opportunities, lack of fulfillment in work, conformity based on necessity, search for freedom as balanced against social awareness and commitment to family, society, and nation.

The overall intent is to discuss the construction of a workplace identity in the main character and to show how this individual is able to negotiate a reasonable compromise between success and failure. The thesis statement could well draw attention to bigger historic and social issues, such as the role of the artist in the contemporary world and the effects of franchise and big business on blue collar workers.

The essay must analyze the characterization, focusing on character change and development, in the chosen novel. The essay may draw on secondary sources, as long as they are documented correctly using APA formats.

Instructions:

1. Choose the novel that resonates with you, your program of study, and your own work experiences.

a. For example, if you wish to explore a concept such as the effect of space and environment on people’s daily lives, then the Orwell novel might suit you.
b. Consider the text you have the strongest reaction to, whether positive or negative. Since it is clear that Last Day at the Lobster is shorter than the Orwell novel, (and a recent publication from a writer yet to be established in the literary canon, and also a novella (short novel) with the characteristics of that subgenre of fiction), it may seem the easier choice. However, the Orwell novel has much to say about the writer’s life that is linked to the business world, in terms of the book business, and takes a wider view of experiences that may be more accessible to readers, especially to those who have read 1984. One text can be related to food issues in our culture today and the other to the place of creative people in the workplace.

2. Compose a working thesis statement that shows your view of the main character in the novel. Then add a list of your own readers’ statements.
3. Working from you’re the notes you took as you read and class discussions, compose a draft, inserting quotations from the novel and drawing from examples.
4. Consider whether secondary sources such as academic journal articles might be helpful. In the case of Orwell, the supply of information and scholarly analysis would be endless. Bear in mind that these sources are only useful if they help you to answer your own readers’ questions.
5. Organize your essay carefully.
6. Write a second draft that is structured, with arguments and subtopics set out.
7. Check for accuracy in quotations and documentation of key scenes. Add page references.
8. Revise to create a nearly finished product.
9. Edit to correct spelling, punctuation, sentencing, and final working of the thesis.

Evaluation

The following rubric indicates those areas you should be focusing on in preparing your assignment, and how the instructor will weigh these components relative to one another.

Activity/Competencies Demonstrated

% of Assignment Grade

1

Critical Analysis and Use of Literary Primary Sources  (55%)

a. depth of summary of facts, concepts, and issues in the primary text

/10

b. critical analysis

/15

c. clear arguments presented

/10

d. well chosen quotations presented

/10

e. synthesis of course materials

/10

2

Communication (25%)

a. word choice that is imaginative, accurate, and appropriate

/5

b. organization easy for reader to follow

/10

c. introduction that includes thesis statement

/5

d. conclusion that widens from fiction to real world

/5

3

Attention to Detail (20%)

a. balance of ideas and details

/5

b. correct spelling and grammar

/5

c. appropriate sentencing and paragraphing

/5

d. correct use of APA formats (in text citations and list of reference, title page)

/5

Total

/100

Assignment Value (%): 25%

/25

select a news article from the past 3 months must be at least 300 words or more from a newspaper, news magazine, or Internet site.

1. Article should be related to Criminal Justice: choose an article that relates to Juveniles in criminal justice (police, courts, corrections) in the USA.  ** Political issues and Social Welfare are not considered Criminal Justice issues

2. After carefully reading the article, complete the following questions( see attachment)

3. Attach a copy of the article. (If you attach a link, make sure it takes me directly to the article!! The current event may only be from the past 3 months.

All assignments must be double-spaced with 12pt TNR font, 1 margins. Use APA citation style.

Assignment 1: Annotated List of Organizations (Individual papers)

Create an annotated list of local AND global organizations related to your commodity. There must be one of each type of organization: NGO; government agencies; and co-operatives, corporations, or small businesses. Each member of your group should have a unique set of organizations–in other words, there should be no overlap with other group members. Your annotation for each organization must include a history and summary of its activities, the range of products or services it provides, and its source of funding. Your list must include answers to the following:

1. What is the history of the organization?
2. What are the organization’s goals?
3. What are the organization’s needs?
4. What things does the organization do to realize its goals and meet its needs?

Type the annotated list of organizations with contact information and return it to the instructor. The organizational summary should be written in paragraph form–complete sentences, proper grammar and punctuation, etc. It should be paraphrased, meaning that it should be in your own words (not cut-and-pasted, which is a form of plagiarism). Each person in your group must submit a list of three different organizations to the instructor. The assignment should only include information from academic and credible non-academic media sources other than the organization itself. Minimum 1000 words (approximately four double spaced pages)not including cited text, references or cover page).

I am conducting a research paper on Greece. Please answer the following questions COMPARING it to the US

1.How would the functions of management work within this country? (Greece)

2. Give suggestions for training based on the cultural differences prior to traveling to the other country.

3. What do you think is most important for international business people to know in the country you chose and in the US?

please use APA FORMAT – attached I have instructions on what kind of books/articles

Case 9: Harley Davidson: An Overreliance on Aging Baby Boomers (International Issues in Strategic Management
Conduct a strategic analysis using the Executive Summary template.  Prepare and submit a three-page executive summary that discusses what strategic alternatives are available and provide a recommended strategy.

You are to work alone to analyze and prepare the Executive Summary for the case.  NOTE: Click “Submit Assignment” in the upper right hand corner of your screen to turn in your Executive Summary no later than Sunday, midnight CT.. Name your file with your name and the unit number, i.e. Jones1 or Brown1. Your file should be in either Microsoft word (.doc or .docx) or rich text (.rtf) format.

The following information will be required for the Executive Summary.  TEXTBOOK CASE ANALYSIS GUIDANCE(CAG) and the TEXTBOOK BUSINESS CASE ANALYSIS EXECUTIVE SUMMARY TEMPLATE Preview the documentThese files are required for the unit textbook case studies.

Synopsis of the Case: The content of the synopsis should present relevant background facts about the case under examination.

Relevant Factual Information about the Problem or Decision the Organization Faced: State the precise problem or decision the organization faced.  The section should include information that addressed the business issue under examination. This section should be no longer than a single paragraph.

Explanation of Relevant Concepts, Theories and Applications Derived from Course Materials:  This section should be the bulk of your paper. Analysis of the business problem or decision in light of the course concepts must be presented, as well as the business lesson another organization could learn from this situation. Besides citation to the text, learners must conduct research in the University library related to the top. Citing the textbook only is not enough to demonstrate you understand and can apply the course objectives. Here is where comparative and contrasting positions should be considered and examples and illustrations provided.

Recommendations: Provide logical recommendations to address the business lesson identified above. The recommendations need not to be specific to the organization examined, but should consider how other organizations, if similarly situated, could lessen the impact of the problem or decision identified. Recall, that the organization under examination has already moved pasted this problem so any recommendations made, at this point, are fruitless. The focus of this section should be on what other companies should be aware of to address similar problems or decisions. Citation to the textbook alone is insufficient for analysis in this section. Learners should conduct research in the Universitys library to support their positions. Depth of scholarship is not demonstrated by providing personal opinions alone, but by using examples, analogies, comparison and illustrations from the academic literature. Not only does this synthesize the material to assist the readers understanding, it is an effective way to present the academic sources and extend the discussion of your ideas. This section should be a paragraph or two.

Alternative Recommendations: This section is not a continuation of the prior. Provide suggestions for how to avoid the problem or decision the examined organization faced. Analysis here should be may be forward- thinking, predictive or, most likely, preventative in nature but tied to the thesis statement. Again, opinion is insufficient to provide the required academic analysis. Sources, other than the text, must be provided to sustain the statements made. This section should be a paragraph, at most.

Conclusion: End the assignment with a summary of the important points made in the document. No new information may be presented. Writing a conclusion can be done by rewording the opening or reformulation the topic sentences of each paragraph to make a summary for the reader. This section should be a paragraph, at most.